using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ParticleSystemSizes")]
	public class ParticleSystemSizes : MonoClass
	{
		public float startSpeed => method_2<float>("startSpeed");

		public float startSize => method_2<float>("startSize");

		public float gravityModifier => method_2<float>("gravityModifier");

		public ParticleSystemSizes(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ParticleSystemSizes(IntPtr address)
			: this(address, "ParticleSystemSizes")
		{
		}
	}
}
